Happy Friday evening all!
I am pleased to announce that the latest expansion to the Castle of the Mad Archmage is now available in both print and pdf. Level Four South – The Gardens features 22 new encounter areas, 8 new monsters, new magic items, and a whole underground garden for your players to explore.
For years folks have been asking for an index for the Adventures Dark and Deep Bestiary. Well, now it’s a reality. It includes a complete index of all creatures in the Bestiary book, as well as suggestions for replacements for things that weren’t able to be included because of licensing issues.
After many months of work, the print edition of the Random Terrain and Encounter Generator is now available. We were holding off doing the print version of the book because a major portion was still under construction. It is with great pleasure that we can now announce that the book now contains a complete system for generating urban environments and encounters, as well as wilderness and dungeons.
There are 24 different city district types (each with their own mix of buildings), special features, and random encounters designed for districts in both day and night.
If you have previously ordered the pdf version that did not contain the urban section, you will be getting a notification that your file has been updated. If you didn’t get the notification, then just go to DriveThruRPG and click on “My Library” in the upper-right. You’ll find the link to download the new version there.
In addition, if you ordered the previous version of the pdf, you will also be getting an email containing a discount on the printed book, so you don’t have to pay anything extra. If you don’t get it in a day or so, be sure to check your spam folder. You can email firstname.lastname@example.org if you don’t see it at all, just make sure you include the original order number so we can confirm.
One thing that people have been asking for over the years is an errata, so they can have all the various minor tweaks that have been made to the rules over the years. It’s especially helpful for people with hard copies of the books. Well, we’ve taken a first, tiny step in that direction and released version 0.1 of the Adventures Dark and Deep Errata, which right now consists of a single table (the updated Multi-Class Options by Race table, for those who are curious). This is just a start, of course, and over the coming months the plan is to get all of the errata compiled into this single document, and keep it updated going forward. This is not an inconsequential project, and it’s happening on top of everything else that’s going on, but it’s definitely something that you all will find useful.
For now, you can download the pdf here. Once it gets a little more robust, it will go up on DriveThruRPG as a free download.
A hundred years ago, the pirate king Harven Half-Skull was buried with his ill-gotten booty in a secret tomb. Your band of adventurers have a map that claims to show the final resting place of the pirate king, and you’re off to claim his loot. But the dead do not rest easy…
The Tomb of Harven Half-Skull is an adventure for 3-6 characters of level 3-4, and is a classic dungeon crawl designed to be completed in a single gaming session.
Written for the Adventures Dark and Deep™ rules, The Tomb of Harven Half-Skull can be played with most Basic and Advanced compatible rule sets with little or no conversion needed.
Special sale going on!
Between now and Halloween, everyone who has previously purchased the Adventures Dark and Deep Players Manual in any format, can get a hardcover version for 20% off. This is your chance to upgrade from a pdf or softcover version for a nice discount.
Emails containing the special discount link are going out right now. If you don’t see it in your inbox, be sure to check your spam folder. If you still don’t see it, you’ve probably turned off getting promotional mail from RPGNow.
Blogger Christopher Bishop posted a multi-part review of Adventures Dark and Deep on Multiverse today. Do check it out – I’ve never seen such an in-depth review.
He has also written a review of the new Random Terrain and Encounter Generator. Another great one!
One of my fans has suggested that I set a stretch goal to come out with a print edition of one of my earlier adventures, Bitterbark’s Circus. The Circus is a mirthfully malevolent place, and can also be used as an expansion for Castle of the Mad Archmage (Level 11, Area 34, for those keeping track). Up until now, it’s only been available in pdf format.
However, if we break $4,500 on the Musicland Kickstarter, making a print version of the adventure will be bumped to the top of the priority list, and will almost certainly be available by the time Musicland is. Backers of this Kickstarter at any level will also receive a coupon for a 25% discount on the print version of Bitterbark’s Circus if we hit the stretch goal (and all print versions include the pdf, too!).
I’ve gotten a bunch of inquiries about putting out stand-alone versions of the new classes and sub-classes in Adventures Dark and Deep:
Well, after a bit of work, that request is now a reality. All of the “new” classes in Adventures Dark and Deep, based on the outlines that Gary Gygax made in various places online and in Dragon Magazine, are now available as stand-alone pdf files.
In those files, you’ll find the full class description, as well as every spell available to that class.
I see this as being of interest to three different types of people:
Those who are playing one of these classes, and want a handy reference guide at the table. Rather than flipping through the whole Players Manual to get your spells and abilities, it’s all in one convenient place.
Those who want to add a particular class to their Old School game. Want to have mountebanks in your Labyrinth Lord game? Now you can, without having to even invest in the whole Curious Volume of Forgotten Lore book.
Those who are curious about Adventures Dark and Deep, but want to get more of a feel for how the game is laid out and rules handled, without having to plunk down a bunch of cash sight unseen.
And the price? Each one is a buck. You want them all? You only pay $4 for five of them. A twenty percent discount.
It’s admittedly an experiment, but I know if I was playing the game, having a class-specific mini-handbook would be really convenient.
Here are all the links:
Personally, the mountebank is my favorite. Which one is yours? Sound off in the comments.