Category Archives: Adventures Great and Glorious
Adventures Great and Glorious now available!
Adventures Great and Glorious Kickstarter now live
The new Kickstarter for Adventures Great and Glorious in now live!
The book will contain old-school RPG rules for high-level play, including domain management, courtly intrigue, mass combat, and much more.
You can reach the Kickstarter here:
https://www.kickstarter.com/projects/brwgames/adventures-great-and-glorious/
What’s the plan for 2014?
A lot has changed since the last update on upcoming projects, and I wanted to let everyone know where things stand. Here’s the current plan for 2014, but as Haviland Tuf once sagely observed, “It is in the nature of plans to change.”
The Castle of the Mad Archmage™ is right on schedule to be released by February, using the Adventures Dark and Deep™ rules, but usable with most Old School rules. This will be followed by a Pathfinder edition, probably by June, but exact date TBD. Will we see any expansion levels?
You might, rabbit, you might. |
The biggest change is that the World of Erseta™ Fantasy Setting is on indefinite hold. I have determined that the world just doesn’t need yet another European medievalesque fantasy setting. That said…
In the desire to shake things up and move beyond Arthurian/Tolkien/Conan/Lieber/etc. fantasy, the next project will be a rules supplement based on Chinese mythology and folklore combined with wuxia (kung fu) tropes. Usable with most OSR-type rules, it will bring a more focused approach than the original Oriental Adventures did, avoiding the mish-mash of samurai, Shaolin monks, ninjas, and Taoist magicians. Name to be determined, but I will likely stick with something in the “Adventures xxx and xxx” line.
Along with that will be a setting suitable for play with such rules, fabled Cathai™. More details to come, but the setting will not be tied to the rules. You’ll be able to have your kung fu adventures in whatever setting you prefer, and you’ll absolutely be able to mix and match your regular mages, fighters, and thieves with their more Eastern counterparts.
Finally, I am really hoping to crank out Adventures Great and Glorious™ in 2014, which will be a rules supplement covering political intrigue, large-scale warfare, long-term campaigning (rules for stretching play out with “campaign turns”, children, and the like), and domain-level rulership. That’s been simmering on the back burner for a while now.
Sounds like a lot, doesn’t it? Well, I managed to get all three Adventures Dark and Deep™ books out in 2013. Maybe I can get four big projects out in 2014. If not, AGG can always wait until 2015. After all, “it is in the nature of plans to change.”