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Category Archives: Designer’s Notes
Secondary skills in Adventures Dark and Deep
One thing that I’m discovering as I’m writing the Mythic China/wuxia book is just how flexible and powerful the secondary skills are. As they appear in Adventures Dark and Deep, they’re an expansion of the skill system that Gygax wrote for the Castles & Crusades game (specifically for use with his Castle Zagyg project), specifyingContinue reading “Secondary skills in Adventures Dark and Deep”
Adventures Dark and Deep Designer’s Notes: Ability Scores
Now that the core rules for Adventures Dark and Deep™ are complete and available, I thought it might be of interest to go through some of the decisions that influenced the design of the game, starting with the rules around the character ability scores. These, of course, are the core of any D&D-esque RPG, andContinue reading “Adventures Dark and Deep Designer’s Notes: Ability Scores”