Castle of the Mad Archmage Status Update

Hey Ho! Now that the Adventures Dark and Deep™ Bestiary is out the door, my baleful glance carries to the next project in line; the Castle of the Mad Archmage™.

I know a lot of folks have been waiting for this for a long time, and frankly so have I. Now that it’s back in my clutches, here is where things currently stand with the project:

  • No Kickstarter. Turns out that given the scope and particulars that I’m looking at (see below) no Kickstarter will be required to get the books into your eager hands. 
  • Expanded and revised material. The whole thing has been expanded since the free version from a few years ago. It is a complete environment now, and includes the surface ruins and first dungeon level of the castle. Each level of the dungeon has new expanded overviews for the game master, to give pointers on how the various factions and personalities will interact with one another, what might happen as time wears on, etc. All of the Greyhawk references have been removed, and the whole can be placed in any campaign world, or used as a tent pole adventure location in the upcoming World of Erseta Fantasy Setting™. It is designed to be used with the Adventures Dark and Deep™ rules, but can be used with just about any old-school rules set with minimal fuss.
  • Three books. There will be three separate books; the adventure book, a map book, and an art book. The art is designed to be a “this is what the players see” type book, like TSR did in the old days with products like Tomb of Horrors. The adventure book will be available in hardcover and softcover. The other two will only be in softcover (saddle-stitched).
  • Maps are done. I have received all of the maps from my most excellent cartographer, Joe Bardales (he who did such sterling work on the digital cartography of the original version), and the map book is now complete. I will be sending it to the printer to order a proof this week.
  • Art is mostly done. I continue to be blessed by the Gods with a terrific crew of artists. There is a deadline of mid-November for the art, and we seem to be on track to meet it. Once that happens, I’ll send the art book off to the printer for proofs.
  • Adventure book is mostly done. Specifically, the text of the adventure itself and all the introductory material is complete and already sent to Steve Rubin, my excellent editor. The only thing that is still being worked on right now are the appendices (things like new spells, new magic items, etc.). Estimated completion date is mid-November, and hopefully the whole thing will be back from Steve by Thanksgiving. 
  • February 2014 release. Right now we are very much on track for a release no later than February of 2014. Like BRW Games’ other products, it will be offered as a print on demand product via RPGNow and DriveThruRPG, and as a pdf bundle. All print versions will include the pdf versions of course. Depending on how things go, February might even be a pessimistic estimate. 

BRW Games to Publish Castle of the Mad Archmage

BRW Games is pleased to announce that it will be offering the megadungeon adventure module Castle of the Mad Archmage™ as a published adventure in both print and pdf formats.

Castle of the Mad Archmage was first serialized as a series of free pdf downloads on the Greyhawk Grognard blog from January 2009 through July 2010, and was an attempt to capture some of the feel of the original Castle Greyhawk, as well as a playable extension of the now-defunct Castle Zagyg line of role-playing aids.

The new Castle of the Mad Archmage will continue to have the classic “funhouse” megadungeon feel, but will be presented as a complete whole, from the surface ruins through the lowest level of the dungeons, and will be integrated into BRW Games’ forthcoming Fallen Eria Fantasy Setting™, rather than being linked to Greyhawk or another campaign world. (It will still be possible to drop the megadungeon into your own campaign with little, if any, trouble.) It will be published using the Adventures Dark and Deep™ rules, which means it will be compatible with most OSR-type rules with little or no modification needed. It will also feature extensive annotations to aid the game master in running the sprawling, ever-changing ruins and helping him to get the most out of each level.

Castle of the Mad Archmage is expected to be available in early 2014. It will be available in pdf, softcover, and hardcover. More details to come!